Joey J. Lee

Assistant Professor of Technology and Education Teachers College, Columbia University


CHI 2013 – Designing Gamification Workshop

The papers and slides of the upcoming CHI 2013 workshop on designing gamification are online.  There are many excellent studies and works-in-progress of gamification systems for various purposes.  Click here to download the papers.

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Badging Systems Designed for Learning

Barry Joseph and folks at Global Kids have published a review of various ways people are using badging systems designed for learning.  The six ways are: badges as alternative assessment gamifying education with badges badges as learning scaffolding badges to develop lifelong learning skills badges as DML driver badges to democratize learning View the paper […]

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Sydney Morning Herald: Gamification in Classrooms

The Science City Heroes project, directed by Dr. Joey Lee, was recently featured in the Sydney Morning Herald.  The article, entitled Study’s the Name of the Game, explores gamification in the classroom and includes some examples of recent developments in gamification.  Check it out here and leave a comment to let us know what you […]

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Gamification of Education in Forbes Magazine

In the Forbes Magazine blog, Education Meets ‘World Of Warcraft’, Israel Shapiro writes about how educators on college campuses are increasingly turning to gaming techniques to turn classrooms into interactive experiences.  Includes a nice shoutout to Scholar’s Quest and the work we are doing with the game layer at Teachers College.

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Games for Change Keynote Videos Online

The 8th annual Games for Change Festival just wrapped up last week in New York City.  It featured excellent demos, workshops, and talks from the likes of former Vice President Al Gore and game designer/professor Jesse Schell.  It was neat to see Gore talk about the potential of gamification to address big problems like climate […]

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Tabula Digita’s “Dimension U” Offers an Educational Game Platform

Steven Hoy from Tabula Digita just told me about their new learning system called Dimension U.  Dimension U is an educational game platform where elementary and high school students “compete, collaborate, and play, all while working on core curriculum from their schools.”  Consists of 5-20 minute games in subjects like math, science, history, and literacy.  […]

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Scholar’s Quest at Macy Gallery’s Game Show NYC Exhibit


The Scholar’s Quest: Gamification of Education project is on display at the Macy Gallery’s Game Show NYC Art Exhibit, thanks to the hard work of Pinar Ceyhan, doctoral candidate at Teachers College, Columbia University.  It displays the beautiful artwork of Pinar Ceyhan, Bree Westphal, Eddie Pena, and Deirdra Hazeley.  It even includes an interactive “Create […]

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Problems with Gamification

Edward Castronova on the blog Terra Nova recently posted his thoughts on gamification.  Interestingly, he talks about how his gamified syllabi in classes have bombed and that he has mixed feelings regarding gamification.  He explains that students don’t want their grades determined by MMORPG mechanics.  He cites a number of challenges with gamifying classrooms: time […]

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Zichermann on the Purpose of Gamification

Gabe Zichermann, chair of the (a bit too expensive) Gamification Summit, has written a short blog post on the purpose of gamification.  An interesting quote:  “gamification’s main purpose is to help people get from point A to point B in their lives — whether that’s viewed through the lens of personal growth, societal improvement or […]

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Ian Schreiber’s Problem with Gamification

Game designer Ian Schreiber writes a blog post entitled My Problem With Gamification.  In the post, he describes three main points that people are making regarding gamification: “(1) The education system in the US is broken. (2) Grades are an outdated game mechanic. This is part of the problem. (3) Replacing grades with other extrinsic […]

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