MissDaisy

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Homepage: http://www.gamifyingeducation.org/members/pchantes/

A taxonomy of motivation and game design

A very nice summary and analysis of Thomas Malone and Mark Lepper (1987)’s article on “Making learning fun: A taxonomy of intrinsic motivation”. Basically, there are four factors that contribute to individual’s intrinsic motivation; Challenge, Curiosity, Control, and Fantasy and three factors that drive interpersonal motivation; Cooperation, Competition, and Recognition . In short, bringing back motivation into [...]

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Seth Priebatsch: The game layer on top of the world

Check out a video from Seth Priebatsch where he talks about SCVNGR, a mobile start-up trying to build the game layer on top of the world backed by Google ventures. Interesting framework to look at. About SCVNGR: Players play SCVNGR by going places, doing challenges and having fun — outside of the office, beyond the screen, [...]

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Zamzee: Gamifying Physical Activity

Interesting blog post from Muzzylane – a software company leading in serious games design and development – on Zamzee: Gamifying Physical Activity. An excerpt from the post: “Incorporating games or game-like elements as motivators for physical activity for kids has a lot of promise as well. At least, that’s the thinking behind a program like [...]

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A Neurologist Makes the Case for the Video Game Model as a Learning Tool

Check out a video and paper by Judy Willis, MD on applying a video game model as learning tool. In the article, she posits that “games insert players at their achievable challenge level and reward player effort and practice with acknowledgment of incremental goal progress, not just final product. The fuel for this process is the [...]

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