William C. Jordan-Cooley

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Homepage: http://www.gamifyingeducation.org/members/wcjord/

2012 National STEM Video Game Challenge

Entries opened last week for the 2012 National STEM Video Game Challenge . The competition accepts entries until March 12, 2012 in four categories: Middle School, High School, Collegiate(undergrad and grad), and Educators. The prize pool includes $30,000 for Collegiate Category winners and $40,000 for Educators. Below is a video made by an NYU and [...]

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Serious Play Conference: Day Three

Thursday, August 25, 2011 The final day of the conference began with a plenary panel addressing the question of “How to Assess the Value of Serious Games.” Each member of the panel represented a separate industry interested in serious games. Zoran Popovic is an Associate Professor in Computer Science at University of Washington and a [...]

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Serious Play Conference: Day Two

Wednesday, August 24, 2011 DigiPen was just within walking distance of the place I was staying. The first morning, I took the route of the cars but, the second day, I found a pedestrian/bike path following the course of a mid-sized stream. I had my mobile breakfast(banana and yogurt) on the way, topping it off [...]

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Serious Play Conference: Day One

This past week, I had the opportunity to attend the Serious Play Conference in Redmond, Washington. I’m going to write about my experiences there, the highlights of the talks I attended, and what I took away from the event. For a brief summary of the conference goals and speakers, please refer to my last couple [...]

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Serious Play Conference

I recently got a comment on the last post requesting more information about this event. I am happy to oblige. The conference will be three days of talks covering a range of topics on serious games from speakers in industry and academia. Topics include potential uses for serious games, emerging markets, game design, as well [...]

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DigiPen Conferences Combined

The Game Education Summit, a meeting of educational professionals discussing game development education, has been rescheduled to join forces with the Serious Play Conference. The two events will now be occurring simultaneously at DigiPen in Redmond, Washington from August 23-25.

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State of the Industry

The 2011 Essential Facts About the Computer and Video Game Industry contains a wealth of useful sales, demographic, and usage data. I would not have guessed that “women age 18 or older represent a significantly greater portion of the game-playing population (37%) than boys age 17 or younger (13%)” or that “91% of the time [...]

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Upcoming Conferences

Games for Change Festival. New York, New York. June 20-22, 2011. Hosted at NYU by the Games for Learning Insitute. Featuring a keynote by Al Gore, playable demos of six games in development, and full play of games awarded prizes. The website has Al Gore front and center looking like he has some very important thoughts [...]

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Why Schools Should Embrace Gaming Technology

Edudemic gives several signs of the growing gamification movement in research, development, and funding. The New Media Consoritum released a paper discussing the potential of video games among other technologies. The article mentions the math games of developer SokiKom and the core philosophies of the School of One. MindSnacks recently closed a $1.2 million round [...]

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