The 2011 Essential Facts About the Computer and Video Game Industry contains a wealth of useful sales, demographic, and usage data.
I would not have guessed that “women age 18 or older represent a significantly greater portion of the game-playing population (37%) than boys age 17 or younger (13%)” or that “91% of the time parents are present at the time games are purchased” for a user under age 18. And for those who have not heard, the average gamer is 37 years old.
The annual research was conducted by Ipsos MediaCT and released by the Entertainment Software Association (ESA) at E3 2011.
The Global Video Games Investment Review shows current statistics and market trends for MMOs, casual/social games, mobile, console, and in-game advertising. The review was produced by Digi-Capital which is an investment bank focused on high growth digital companies across video games, technology, media and telecoms in Europe, Asia, and the Americas.
The investment review omits any discussion of serious games. I suppose that they are not yet considered serious investments…
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