Steven Hoy from Tabula Digita just told me about their new learning system called Dimension U. Dimension U is an educational game platform where elementary and high school students “compete, collaborate, and play, all while working on core curriculum from their schools.” Consists of 5-20 minute games in subjects like math, science, history, and literacy. The system seems to incorporate many successful elements of popular virtual environments and social games, including avatar personalization and the ability to accumulate credits for accomplishments and compete with students all around the world to earn rankings on leaderboards as part of regional and national competitions. Also included are dashboard metrics for teachers and administrators to track individual progress. Dimension U is aligned to common core standards. Click here to watch the promo video for Dimension U.
Check out a video from Seth Priebatsch where he talks about SCVNGR, a mobile start-up trying to build the game layer on top of the world backed by Google ventures. Interesting framework to look at.
About SCVNGR: Players play SCVNGR by going places, doing challenges and having fun — outside of the office, beyond the screen, in the real world. Organizations use SCVNGR by building on the game layer by adding their own challenges to the places they care about.
Check out a video and paper by Judy Willis, MD on applying a video game model as learning tool. In the article, she posits that “games insert players at their achievable challenge level and reward player effort and practice with acknowledgment of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.”
The Escapist has an interesting video on gamification. In cartoon form, the video briefly discusses the potential benefits of gamification — including what it could offer education — and also the potential pitfalls.
Jesse Schell’s famous DICE talk. A future in which everything from shopping to brushing your teeth becomes gamified. Click here to watch When Games Invade Real Life.