Archives for Websites

Tabula Digita’s “Dimension U” Offers an Educational Game Platform

Steven Hoy from Tabula Digita just told me about their new learning system called Dimension U.  Dimension U is an educational game platform where elementary and high school students “compete, collaborate, and play, all while working on core curriculum from their schools.”  Consists of 5-20 minute games in subjects like math, science, history, and literacy.  The system seems to incorporate many successful elements of popular virtual environments and social games, including avatar personalization and the ability to accumulate credits for accomplishments and compete with students all around the world to earn rankings on leaderboards as part of regional and national competitions.  Also included are dashboard metrics for teachers and administrators to track individual progress.  Dimension U is aligned to common core standards.  Click here to watch the promo video for Dimension U.

Can Learning Really Be Fun and Games?

For those wondering what a game-based classroom looks like in a traditional school, take a peek into Ananth Pai’s third-grade class in Parkview/Center Point Elementary school in Maplewood, Minnesota.

…click here to read more

Globaloria Games

Globaloria’s Mission
1) To engage millions of students in digital learning for mastering the knowledge and skills they need to succeed in school, college and careers in the global innovation economy.
2) To empower educators and school systems by enhancing their 21st-century capabilities and STEM learning and teaching opportunities.
3) To power up classrooms and turn them into networked design studios that motivate students to work harder and dig deeper into content and complex projects.

Visit the Globaloria Website.

Globaloria is important because students learn by doing. Over the span of a school year or semester Globaloria students (ages 12 and up) learn to:

  • Research, design and program original web-games about educational topics
  • Participate online in a social network for learning
  • Work independently and in small teams to take their web-game from an idea to a finished product and publish it online
  • Do “hands-on” learning with an online Game Design and Flash ActionScript programming curriculum (a customizable textbook)
  • Plan and produce digital assets including design plans, prototypes, graphics, animations, music, sounds, code, interactive game demos and presentations
  • Utilize the most pervasive Web 2.0 tools, including wikis to post and share their work, and blogs to write about their gaming ideas and content research
  • Collaborate virtually and in person to receive feedback from classmates, educators and students at other schools, and professional game makers
  • Learn by doing; no prior web design or programming experience is required