There are many different types of technology available to today’s teachers; But are all of them helpful? This month’s installment of “The Gamified Classroom” explores what technology’s proper role in the classroom actually is. Read More. . .
The Gamification of Education project is a research project directed by Dr. Joey J. Lee of the Games Research Lab at Teachers College. To contact him, email jl3471 at TC dot columbia dot edu.
The Gamified Classroom: part II
There are many different types of technology available to today’s teachers; But are all of them helpful? This month’s installment of “The Gamified Classroom” explores what technology’s proper role in the classroom actually is. Read More. . .
tagged in academics, classroom, educational games, individualized learning, problems, SMARTboard, tech tools, technology, Zichermann