The Science City Heroes project, directed by Dr. Joey Lee, was recently featured in the Sydney Morning Herald. The article, entitled Study’s the Name of the Game, explores gamification in the classroom and includes some examples of recent developments in gamification. Check it out here and leave a comment to let us know what you [...]
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The Gamified Classroom
Gamification is a relatively new concept and bringing it into the classroom setting will pose some unique challenges for teachers attempting to do so. Over the next few months “The Gamified Classroom” will explore some of these challenges along with looking at how game mechanics can best be best used to motivate 21st century learners. [...]
Gamification of Education in Forbes Magazine
In the Forbes Magazine blog, Education Meets ‘World Of Warcraft’, Israel Shapiro writes about how educators on college campuses are increasingly turning to gaming techniques to turn classrooms into interactive experiences. Includes a nice shoutout to Scholar’s Quest and the work we are doing with the game layer at Teachers College.
iPad Study Released by Oklahoma State University
Oklahoma State University has formally released its internal findings on an iPad pilot conducted during the Fall 2010 semester, showing that the device had a positive impact in an academic environment.
The Gamified Classroom: part II
There are many different types of technology available to today’s teachers; But are all of them helpful? This month’s installment of “The Gamified Classroom” explores what technology’s proper role in the classroom actually is. Read More. . .
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tagged in academics, classroom, educational games, individualized learning, problems, SMARTboard, tech tools, technology, Zichermann
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