This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and game play are the basic structural components of the game. Much like the narrative of a story, the game components must support [...]
Tag archives for papers
Gamification in Education: What, How, Why Bother?
Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve challenging issues regarding student motivation and engagement. However, if gamification is to be of use to schools, researchers, designers, and practitioners must better understand what gamification is, how it functions, and why it might be useful. Joey J. [...]
CHI 2011 Gamification Papers Now Online
The CHI 2011 Conference will be having a workshop on May 7 on gamification, bringing together many academics, designers, and others interested in the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The workshop aims to bring together “practitioners and researchers to develop a shared understanding of [...]