Gamification is a relatively new concept and bringing it into the classroom setting will pose some unique challenges for teachers attempting to do so. Over the next few months “The Gamified Classroom” will explore some of these challenges along with looking at how game mechanics can best be best used to motivate 21st century learners. [...]
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Zichermann on the Purpose of Gamification
Gabe Zichermann, chair of the (a bit too expensive) Gamification Summit, has written a short blog post on the purpose of gamification. An interesting quote: “gamification’s main purpose is to help people get from point A to point B in their lives — whether that’s viewed through the lens of personal growth, societal improvement or [...]
The Gamified Classroom: part II
There are many different types of technology available to today’s teachers; But are all of them helpful? This month’s installment of “The Gamified Classroom” explores what technology’s proper role in the classroom actually is. Read More. . .
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tagged in academics, classroom, educational games, individualized learning, problems, SMARTboard, tech tools, technology, Zichermann
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