The Team

Faculty and students involved in gamification of education project.

Faculty

Joey J. Lee, Ph.D. – Email: jlee at tc dot columbia dot edu
Director of the Real-World and Social Impact Games (RWSIG) Lab Group.

Assistant Professor at Teachers College, Columbia University
Joey J. Lee is an Assistant Professor of Technology and Education at Teachers College, Columbia University.  He directs the Real-World, Learning and Social Impact Games (RWLSIG) Group at TC.  He designs games and creates experiences that address social issues, help people learn, and promote real-world impact.  He directs gamification projects like Scholar’s Quest, which adds a game layer to graduate school to turn it into a more structured, motivating, collaborative experience, and Science City, which explore how game mechanics can get students in urban New York City middle schools more interested in science.  Joey’s interests also include studying ethnic identity and cultural perceptions of stereotypes using digital games.

Students

Samuel Ahn
Ed.D. student at Teachers College, Columbia University

Pinar Ceyhan
Ed.D. student at Teachers College, Columbia University

Pantiphar (Dao) Chantes – Email: pdc2114 at columbia dot edu
Ed.D. student at Teachers College, Columbia University

Dao (aka MissDaisy) is a doctoral student and a researcher in Instructional Technology and Media program. She has been involved in several research projects including Scholars Quest: the Gamification of Education Project and G4LI (Games for Learning Institute). Her research area focuses on intrinsic and extrinsic motivation and the use of reward systems in games in the classroom settings. She has expertise in web, interface design, and interactive media development. When not in school, she spends most of her spare time killing virtual zombies and helping a bunch of birds retrieve their stolen eggs from evil green pigs.

Darnel Degand
Ed.D. student at Teachers College, Columbia University

Darnel is an experienced multimedia developer with interests in cartoons, video games, interactive narratives, and media’s role in social success skills development. He wishes he had more time to play but settles for the fact that he can research and write about it.

Jessica Hammer
Ed.D. student at Teachers College, Columbia University

Dan Hoffman
Ed.D. student at Teachers College, Columbia University

Erica Kantor
M.A. student at Teachers College, Columbia University

Marquina Iliev-Piseli
M.A. student at Teachers College, Columbia University

Marquina M. Iliev-Piselli is a second year student at Teachers College (TC), Columbia University obtaining an MA in Instructional Design and Media. She is a Research Associate for Joey J. Lee, Ph.D. Assistant Professor of Technology and Education at TC, a founding member of the TC iPhone Development Group (TCiDG), and has been a Teacher Assistant for iPhone Development Workshop with Prof. Cameron L. Fadjo, Research Associate with the Institute for Learning Technologies at TC. Marquina recently completed a Social Media Fellowship with the Mayor’s Office of Adult Education.

Shimin Kai
Ed.D. student at Teachers College, Columbia University

Grant Tedaldi
Ed.D Student at Teachers College, Columbia University
Grant enjoys the structured feedback that games offer, as well as the competitive edge understood best building games from scratch.  This complements his occupational background of teaching visual arts, which often leaves for much more open ended dialogue.  He believes gamification is an intuitive solution to our antiquated grading system in the schools.  Grant is currently conducting research in assessment methods, games focused on drawing and creativity, and how to beat the Terrans with Protoss in a 1on1 in under 10 minutes.

Thomas Tavares
M.A. student at Teachers College, Columbia University

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